gamemastering
Trust in Post-Apocalyptic Campaigns
Post-apocalypse settings vary widely, but the matter of who characters trust is always important.
gamemastering
Post-apocalypse settings vary widely, but the matter of who characters trust is always important.
community
Throwing people together into a game is not always the best way to build a gaming community. Socializing in a no-pressure environment is a great alternative.
gamemastering
How your campaign interacts with canon is important, but there are other ways to think about licensed settings.
gamemastering
Before you build out plans for your post-apocalyptic campaign, think about what you want from it.
gamemastering
What does a player character do when they have to choose between what is right and what is expected of them?
games
Arkhane Asylum's GODS follows a path less taken.
gamemastering
The Stoic philosophers have something to say about players destroying the best-laid plans of gamemasters.
settings
It can be easy to get excited about a new published setting, but it pays to evaluate it before bringing it to the table.
brain food
There is no One True Way to play tabletop RPGs, but Setting First is oriented around three particular approaches to play.
settings
Eighty-two sessions into a Degenesis campaign, I reflect on how I’ve run the game so far, what my players and I have learned, and what the game has given us.
games
Paleomythic combines tight, elegant mechanics, clever character differentiation, and just enough but not too much worldbuilding.
brain food
Why is it that there is no moral panic about computer RPGs in the way that there was in the early days of tabletop roleplaying?