characters
Worldbuilding Through Dialogue
In making a tabletop RPG setting come to life, how characters talk isn’t discussed all that much. So let’s discuss it.
characters
In making a tabletop RPG setting come to life, how characters talk isn’t discussed all that much. So let’s discuss it.
gamemastering
Post-apocalypse settings vary widely, but the matter of who characters trust is always important.
community
Throwing people together into a game is not always the best way to build a gaming community. Socializing in a no-pressure environment is a great alternative.
gamemastering
How your campaign interacts with canon is important, but there are other ways to think about licensed settings.
gamemastering
Before you build out plans for your post-apocalyptic campaign, think about what you want from it.
gamemastering
What does a player character do when they have to choose between what is right and what is expected of them?
games
Arkhane Asylum's GODS follows a path less taken.
Verisimilitude in tabletop roleplaying games, with an emphasis on in-person campaign play
The Stoic philosophers have something to say about players destroying the best-laid plans of gamemasters.
It can be easy to get excited about a new published setting, but it pays to evaluate it before bringing it to the table.
There is no One True Way to play tabletop RPGs, but Setting First is oriented around three particular approaches to play.
Eighty-two sessions into a Degenesis campaign, I reflect on how I’ve run the game so far, what my players and I have learned, and what the game has given us.
Paleomythic combines tight, elegant mechanics, clever character differentiation, and just enough but not too much worldbuilding.
Why is it that there is no moral panic about computer RPGs in the way that there was in the early days of tabletop roleplaying?
Before the Internet gave us the pleasure and torture of instant connectivity, I ran many an adventure with the help of the US Postal Service.
There are some things a human artist can provide that AI tools just can’t match.
As GMs and players, we can use our understanding of the role of status to inform the creation of NPCs and PCs.
The new Twilight: 2000 seems to be tailor made for me, but I do wonder when I’ll get to run it.
Give me a subjective review based on actual play, not another faux-objective review based on just reading the rules.
Links to posts on TTRPG worldbuilding, managing campaigns, running sessions, and thoughts on tabletop roleplaying as a hobby.