Games Without Frontiers: Running A Long-Distance FRP Campaign
Before the Internet gave us the pleasure and torture of instant connectivity, I ran many an adventure with the help of the US Postal Service.
In Praise of Human Artistry
Why take the time and pay the money for an illustrator, when you could get a an AI-generated logo instantly at little or no cost? Here’s why.
You and Your Characters Need Status
Real people and fictional characters do seemingly inexplicable things all the time. Frequently they do so because they are seeking status, which is a broad and powerful force. As GMs and players, we can use status to inform the creation of NPCs and PCs.
The Once and Future Twilight: 2000
The original Twilight: 2000 was a product of its time. Decades later the world is in a different place, and so am I. Would a campaign using Free League’s new version of the game work for me?
In Praise of Informed Subjectivity
Ours is a highly creative hobby. Yet for some reason we insist on evaluating tabletop RPGs as if they’re appliances and not works of art.
Gamemaster Goodies from UJ
Here are links to thirteen posts from Setting First’s older sibling. They cover worldbuilding, managing campaigns, running sessions, and thoughts on the hobby more broadly.
Setting, Indie Games, Art, and Mental Health
Why are we drawn to play tabletop RPGs, what can we learn from Guillermo Del Toro, and how do roleplaying games boost our mental health?
The Jumbo Shrimp Rule
History is chock full of absurdity. Reality is stocked with bits that don’t make sense. Keep this in mind as you build out even the most serious campaign world.
Verisimilitude & Violence
My assumptions about believability in roleplaying games, particularly with regard to violence, have shifted over the years.
Eclipse Phase Remixes the Future
The Eclipse Phase setting can prompt thoughtful gamers to explore their assumptions about political, social, and economic structures in a context of wild adventure.