core concepts
How to Start A Long Campaign
In this day and age, it may seem too difficult to get a campaign going. But there are ways to make it work, and it can really be worth the effort.
core concepts
In this day and age, it may seem too difficult to get a campaign going. But there are ways to make it work, and it can really be worth the effort.
characters
As a game master, it's OK to reduce player agency. It can lead to some amazing tabletop roleplaying experiences – you just have to do it the right way.
characters
In making a tabletop RPG setting come to life, how characters talk isn’t discussed all that much. So let’s discuss it.
gamemastering
Post-apocalypse settings vary widely, but the matter of who characters trust is always important.
gamemastering
How your campaign interacts with canon is important, but there are other ways to think about licensed settings.
gamemastering
Before you build out plans for your post-apocalyptic campaign, think about what you want from it.
gamemastering
What does a player character do when they have to choose between what is right and what is expected of them?
gamemastering
The Stoic philosophers have something to say about players destroying the best-laid plans of gamemasters.
brain food
As GMs and players, we can use our understanding of the role of status to inform the creation of NPCs and PCs.
gamemastering
Links to posts on TTRPG worldbuilding, managing campaigns, running sessions, and thoughts on tabletop roleplaying as a hobby.
gamemastering
On the benefits of making room in my life for tabletop roleplaying by eliminating something else.