What is Setting First?
There is no One True Way to play tabletop RPGs, but Setting First is oriented around three particular approaches to play.
Overview of a Long Campaign
Eighty-two sessions into a Degenesis campaign, I reflect on how I’ve run the game so far, what my players and I have learned, and what the game has given us.
After Play Review of Paleomythic
Paleomythic combines tight, elegant mechanics, clever character differentiation, and just enough but not too much worldbuilding.
On the Arcane Nature of Tabletop RPG Books
Why is it that there is no moral panic about computer RPGs in the way that there was in the early days of tabletop roleplaying?
Games Without Frontiers: Running A Long-Distance FRP Campaign
Before the Internet gave us the pleasure and torture of instant connectivity, I ran many an adventure with the help of the US Postal Service.
In Praise of Human Artistry
There are some things a human artist can provide that AI tools just can’t match.
You and Your Characters Need Status
As GMs and players, we can use status to inform the creation of NPCs and PCs.
The Once and Future Twilight: 2000
The new Twilight: 2000 seems to be tailor made for me, but I do wonder when I’ll get to run it.