gamemastering
A World is Not Enough: Pitching A non-D&D Campaign
Familiarity is a difficult thing to overcome, but you can do it if you speak to what’s most important to your players.
gamemastering
Familiarity is a difficult thing to overcome, but you can do it if you speak to what’s most important to your players.
core concepts
In this day and age, it may seem too difficult to get a campaign going. But there are ways to make it work, and it can really be worth the effort.
settings
It can be easy to get excited about a new published setting, but it pays to evaluate it before bringing it to the table.
games
My understanding of believability in roleplaying games, particularly with regard to violence, has shifted over the years.
settings
There’s a reason tabletop RPG settings that offer a breadth of possibilities are so popular.