gamemastering
A World is Not Enough: Pitching A non-D&D Campaign
Familiarity is a difficult thing to overcome, but you can do it if you speak to what’s most important to your players.
gamemastering
Familiarity is a difficult thing to overcome, but you can do it if you speak to what’s most important to your players.
delta green
Delta Green PCs are not like those in D&D and other tabletop RPGs. What motivates them? What do you as a player want to keep in mind as you build out and play your character?
games
My understanding of believability in roleplaying games, particularly with regard to violence, has shifted over the years.