gamemastering
The Individual v. The Collective
What does a player character do when they have to choose between what is right and what is expected of them?
gamemastering
What does a player character do when they have to choose between what is right and what is expected of them?
games
Arkhane Asylum's GODS follows a path less taken.
gamemastering
The Stoic philosophers have something to say about players destroying the best-laid plans of gamemasters.
settings
It can be easy to get excited about a new published setting, but it pays to evaluate it before bringing it to the table.
brain food
There is no One True Way to play tabletop RPGs, but Setting First is oriented around three particular approaches to play.
settings
Eighty-two sessions into a Degenesis campaign, I reflect on how I’ve run the game so far, what my players and I have learned, and what the game has given us.
games
Paleomythic combines tight, elegant mechanics, clever character differentiation, and just enough but not too much worldbuilding.
brain food
Why is it that there is no moral panic about computer RPGs in the way that there was in the early days of tabletop roleplaying?
brain food
Before the Internet gave us the pleasure and torture of instant connectivity, I ran many an adventure with the help of the US Postal Service.
brain food
There are some things a human artist can provide that AI tools just can’t match.
brain food
As GMs and players, we can use our understanding of the role of status to inform the creation of NPCs and PCs.
games
The new Twilight: 2000 seems to be tailor made for me, but I do wonder when I’ll get to run it.